XR projects

VR . Memory

Whispering Walls

Graffiti as the ultimate testimony. Discover the story of a young Resistance fighters during the Second World War…
Graffiti as the ultimate testimony. Discover the story of a young Resistance fighters during the Second World War…
A young resistance fighter in prison left graffiti for his fiancée.
Find them, and you will discover their story.
WISPERING WALLS is a virtual reality experience organized around the graffiti left by resistance fighters in their prison during the Second World War. This VR experience is a collaboration between Picseyes, Mabel Octobre, and Marelle Studio (serving as executive producer). To date, the project has evolved into an immersive exhibition hosted across three museums: Musée de la résistance de Limoges (2022), Musée de la Libération de Paris (2024), and Eco-Musée Grand Orly Seine Bièvre (2025–26).
VR . Heritage . Medieval Castle

The Stone Riddle

In a medieval castle, unravel the mystery of a Hebrew graffiti.
In a medieval castle, unravel the mystery of a Hebrew graffiti.
A watchtower in a medieval castle, graffiti hides behind the plaster of the walls: a knight, crusaders, the footsteps of a pilgrim and then… graffiti in Hebrew.
A history of Jews in the Middle Ages told in graffiti.
Picta Productions approached the Marelle team to envision an immersive experience telling the story of the medieval graffiti at the Chateau de Marmande (Vienne, France).
VR . Impact . 3D Painting

Loturak Zabaldù

Migration stories can have happy endings, too! The story of three immigrant women in Spain
Migration stories can have happy endings, too! The story of three immigrant women in Spain
A Venezuelan, a Congolese and an Ecuadorian woman trace the life paths that brought them from their homeland to Spain.
Mobiltik aimed to create an immersive medium to shed light on the journeys of migrant women, designed for students across the Spanish Basque Country. Our proposal was an interactive VR journey built on 3D drawings, woven around the voices of three women.
AR . Impact . AR Game

Boiling Point

An augmented reality game to go behind the scenes of the school cafeteria
An augmented reality game to go behind the scenes of the school cafeteria
In Boiling Point, children explore the journey of a meal from farm to plate—from designing balanced menus and selecting sustainable suppliers to the final delivery of the food.
Tables Communes, a collective catering firm, sought an innovative way to engage young audiences with the challenges of responsible eating. We proposed Boiling Point: a fun AR installation for 7–11 year olds. Housed in a pop-up marquee, the experience invites children to explore a custom-built set using tablets, uncovering the hidden side of their school cafeteria!
VR . CLIMATE . IMPACT

BRIC PROJECT

Leveraging VR for risk prevention
Leveraging VR for risk prevention
In this close-up VR experience, residents of a Normandy town discover the risks of flooding in their neighborhood.
Cerema is a research center dedicated to the impact of climate change on populations. As part of the EU-backed BRIC (Building Resilience in Communities) project, they commissioned us to create a VR web application. Using public data to recreate terrain topography, the app simulates the impact of flooding on high-risk communities.
VR . MULTIPLAYER. VIRTUAL WORLDS

MAKINA

An immersive adventure in a post-apocalyptic world
An immersive adventure in a post-apocalyptic world
Makina is a virtual reality adventure for four to twelve players and a live actress.
Four friends sought refuge in the Oasis to flee the global drought, only to find themselves trapped in a hollow mechanical underworld. Now, every milliliter of water is paid for in sweat and toil. To survive, they must join Max, a young rebel, and dismantle the Machine’s relentless tyranny.

Do you have a venue, a story to tell?

LET’S CREATE
TOGETHER

Follow us

© 2026 Marelle studio – Legal notice and privacy policy

© 2026 Marelle studio

subscribe
to our newsletter

TOP